Idle Miner Tycoon · Chrono Mine · 100 shafts · working draft
The same game data and chain strengths, calculated and drawn four different ways. Tell me which picture makes the answer clearest.
Same data, four questions. Every chart uses the Chrono Mine config and the chain strengths from Aureliusz's chain-start table (W chain about 84 times MS, E about 8.6 times MS with 100 shafts), with no boosts. They differ in what they ask.
The big picture agrees. The three ways that include MS all say: after a short E or W opening, W ahead until about W 3200-3300, then MS until about W 5200 (in the race, until the W-only player reaches W 6200). After that E, W and MS trade places, and E finishes on top.
I want to pick one main chart. Look at the four pictures below and pick the number that makes it clearest when to go MS, E or W ahead.
At every level number, the chain output that level gives per cash its upgrade costs, E against W. This is the method of the earlier Violet vs Octavia charts, with chain strength in place of the two super managers' multipliers. The thick line is the median of 51 levels, so a single milestone does not flip it; the thin grey line is each level on its own.
It compares E 2000 with W 2000 although those levels cost different amounts, and it looks at one upgrade, not at where you stand. MS is not in it.
The same shape as the earlier E vs W charts, so it reads at a glance: above the line E, below W.
For every amount of cash, each area's chain output if all of it went into that area, relative to the W chain. The phases are found by looking 100,000 times further in cash, so a lead that lasts a few levels does not start a new phase.
The y axis is each chain against W, which takes one line of explanation, and the thin lines jump at every milestone.
It compares at the same cash, covers MS, and draws the phases right on the chart.
All three start from nothing, and each chain's income goes back into its own area, so a chain that is ahead early compounds. Time is relative, because the exact income scale cancels out.
Nobody runs one chain from start to finish. A chain that pulls ahead keeps that lead, which the other views do not show, and that is why MS lasts longer here.
It answers "where do I end up", which is the most intuitive question of the four.
At each amount of cash, what the next upgrade of each area adds to its chain, per cash it costs. It looks at the flow of the next spend, where ways 2 and 3 compare the whole chain. One lane per area, filled where that area's next upgrade pays the most. Like way 2 it is smoothed over 100,000 times the cash, so one milestone does not flip a lane.
It rewards where the next upgrade pays most, not which chain is bigger now, so it answers a slightly different question than way 2 (here most of its switches land 16 to 51 W levels later, and it adds a short E stretch at W 5768-5863).
Covers MS and reads like a route: one lane per area, left to right.
Supporters: react with the number under the Discord post, and DM me a second choice or what confused you. The winner becomes the main chart in the supporter tab, which will cover FM1 to FM10 as well.